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Aquila Adegbola
Aquila Adegbola
3D Animator|Game designer
Kigali, Rwanda

Summary

Aquila Adegbola is a self-taught Junior animator and game designer specializing in 3D animation. He possesses a strong track record of designing & modeling 3D props and assets whilst also building and maintaining gameplay to craft long-lasting experiences for players while applying common production methodologies to establish, guide, and modify games to become more effective and efficient.

Skills

Environment DesignMotion Graphics3D Animation3D Modeling3D VisualizationArchitectural VisualizationIndustrial DesignTeam ManagementProject Managementgame designStrategic PlanningEvent ManagementStrategy and Process OptimizationQuality Operations & Strategy

Software proficiency

Blender
Blender
Cinema 4D
Cinema 4D
Unreal Engine
Unreal Engine
PureRef
PureRef

Experience

  • Program lead at Digital Realm Entertainment
    Kigali, RW
    September 2023 - Present

    Spearheaded the planning and delivery of a countrywide game jam while managing the hackathon execution.

    Balance quality enablement with budgetary constraints, optimizing resources while upholding excellence in execution and stakeholders satisfaction.

  • 3D & Game designer at Aquila Studio
    Kigali, RW
    April 2021 - Present

    Holistically design the gameplay experience through mechanics experimentation, content, features & events with player motivation.

    Write detailed game design documentation, from facilitating implementation to follow-up, ensuring the correct design implementation, and managing game configuration.

    Defining and guiding the creation of educational games addressing global challenges through a games-based learning approach while shaping its vision.

    Designed and implemented a comprehensive game development curriculum, including hands-on practical sessions, resulting in improved game development skills among talents.

  • 3D Artist at Corkbrick Europe
    Lisbon
    June 2022 - August 2022

    Successfully created high-quality 3D models and concept art while working within technical limitations, contributing to the game's overall visual appeal and experience.

    Create concept art of characters, props, buildings, and environments based on the game design vision under the art director's supervision.

    Liaising with lead designers and developers regarding the style and feel of the game.

    Adding lighting and shading effects to all elements ensures color, intensity, and lighting level consistency.

  • 3D Animator at Movemeback
    London
    May 2020 - August 2020

    Contributed to the development of engaging and effective animations for the company's branding and marketing department, resulting in increased brand awareness and audience engagement.

    Worked creatively to produce original and aesthetically pleasing designs and solutions.

    Create expressive character animation portraying a wide range of emotions based on the company objective.

    Create and develop a story sequence based on animations for the company's mission.